
The first thing to note about the game is the difficulty curve. This adds a strategic layer to the game, letting you choose when to fight or run. Every enemy has its own means of ending your adventure. Be warned though to not take the game lightly regardless of what you see on-screen.

From frightening trolls and the water sprite Nacken to the gnomes, or Nisse, there is variety and immersion in each of them. There are times when the environment looks human-sized, while others simply dwarf your character in comparison.Įven the enemies are designed very well. One particularly impressive aspect of the visual is its scale. It has a beautifully designed world that captures lush green mountains, towering waterfalls, and serene lakes. The problem with this was that you have to do many of the paragliding missions in order to progress overall in the game.If you’re a fan of films, Bramble: The Mountain King can be likened to the dark fantasy vibes of Pan’s Labyrinth plus a visual aesthetic similar to 9. I really enjoyed the snowboarding, skiing, and the wingsuit flying, but to me, the paragliding felt really slow-paced and way less fun than the other three. Each one offers its own set of challenges for you to complete. Snowboarding, skiing, wingsuit flying, and paragliding. One of the cool (that was not meant to be a horrible pun, sorry) aspect of Steep is that it gives you four winter sports to play around with. On the flip side of this, I am sure some people like that kind of thing, and they will wish that the XP you earned had a more “personal” touch to it. I liked this system as sometimes messing around with various stats and pieces of gear can get a little tiresome. The XP does not level you or your gear up, instead, the XP is used to unlock more areas of the world for you to do more stuff in.

The idea of Steep is that you have a ton of different missions/objectives/races that you need to do in order to earn XP.
